Enemies, or just a simple object one can hit

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Mathias

Enemies, or just a simple object one can hit

Post by Mathias »

I was messing around in CB the other day, trying to figure out how I could make an object respond to collisions with bullets.

So I have a bullets type set up, and an enemies type, which is set to spawn a new enemy whenever the first one dies. It pretty much looks like this.

Code: Select all

'Enemy stuff
  If enemylives=0 Then
    newenemy.ENEMIES=New(ENEMIES)
    newenemy\obj=CloneObject(std_enemy_weak)
    ScreenPositionObject newenemy\obj, 0,0    
    SetupCollision std_player, newenemy\obj, 1,1,2   
    ResetObjectCollision newenemy\obj
    enemylives=1
  EndIf  
  For inewenemy.ENEMIES= Each ENEMIES       
        If CountCollisions(inewenemy\obj) Then
        'Hits counter
        h=h+1
        DeleteObject inewenemy\obj
        Delete inewenemy
        enemylives=0
        EndIf
  Next inewenemy

          'Bullet stuff
  If MouseDown(1) And reload=0            
        newBullet.BULLETS= New(BULLETS)
        newBullet\obj=CloneObject(std_player)               
        CloneObjectPosition newBullet\obj,std_player
        CloneObjectOrientation newBullet\obj,std_player              
        MoveObject newBullet\obj,70                                                
        reload=9
  EndIf    

    'Update all BULLETS      
  For iBullet.BULLETS= Each BULLETS        
        MoveObject iBullet\obj,30 'speed=6        
            If Distance2(ibullet\obj,std_player) > 1000 Then
                DeleteObject ibullet\obj
                Delete ibullet             
            EndIf                
  Next iBullet    
  'Reloading
  If reload>0 Then reload=reload-1  
So how would I make my enemy respond to getting hit by bullets?
tuhoojabotti
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Re: Enemies, or just a simple object one can hit

Post by tuhoojabotti »

when you update the bullets you must update all enemys (for each) and you could use objectoverlaps to see if bullet hits then but like panic=true and if panic=true then moveobject enemy,rand(-2,2) turnobject enemy(rand(10,100)) or something...
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CCE
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Re: Enemies, or just a simple object one can hit

Post by CCE »

You must update your enemies inside the bullet loop.
Like this

Code: Select all

' Enemy + bullets example by: cce
Type SHOT
    Field obj 'object is saved here
End Type 

Type ENEMY
    Field obj 'object is saved here
	Field health 'enemys health variable
End Type 


FrameLimit 40 'limit speed

player=LoadObject("Media\soldier.bmp",72)	'player object
	'master object, all other enemies are cloned from this one
master_enemy=LoadObject("Media\guy.bmp",72) 
ShowObject master_enemy, OFF	'hide the master objecet
bullet_obj=LoadObject("Media\bullet.bmp") ' master bullet object
ShowObject bullet_obj,OFF

AddText "    Move with arrows, CTRL to shoot."
AddText ""
AddText "    Add enemies with your mouse."
Repeat

    'Control player object with arrows
    If LeftKey() Then TurnObject player,5
    If RightKey() Then TurnObject player,-5
    If UpKey() Then MoveObject player,2
    If DownKey() Then MoveObject player,-2    

    'Shooting system
    If KeyDown(cbKeyRControl) And reload=0 Then    
        newbullet.SHOT = New(SHOT) 'create a new shot
        newbullet\obj=CloneObject(bullet_obj) 'clone from master bullet
        'place the bullet on the player
        CloneObjectPosition newbullet\obj,player            
        'put it on right orientation
        CloneObjectOrientation newbullet\obj,player         
        reload=5 'weapon reload        
    EndIf
    'update shooting
    If reload>0 Then reload=reload-1

	If MouseHit(1) Then	' If mouse is clicked
		newenemy.ENEMY = New(ENEMY)	' create a New enemy
		newenemy\obj = CloneObject(master_enemy) ' clone it from the master object
		newenemy\health = 75 'enemy health
		
		PositionObject newenemy\obj,MouseWX(),MouseWY() 'ON the mouse world coordinates
		RotateObject newenemy\obj,Rand(360) ' random direction
	EndIf

    'Update all the bullets
    For newbullet.SHOT = Each SHOT 'Loop through all the bullets
        MoveObject newbullet\obj,6
        If ObjectX(newbullet\obj)<-180 Or ObjectX(newbullet\obj)>180 Or ObjectY(newbullet\obj)<-130 Or ObjectY(newbullet\obj)>130 Then
            'bullet goes outside play-area --> mark it to be destroyed           
			kill_this_bullet = 1
        EndIf        
					
			'The trick is To update te enemies inside the bullet loop
			For newenemy.ENEMY = Each ENEMY 'Loop through all the bullets
				If ObjectsOverlap(newenemy\obj,newbullet\obj) Then 'If objects overlap eachother
					newenemy\health - 25 'reduce some health from the enemy
					kill_this_bullet = 1 'mark the bullet To be removed
				EndIf
				' the actual AI And health check starts ON row 78
			Next newenemy
			
		If kill_this_bullet = 1 Then ' you cant just remove the bullet, it will cause MAV
		    DeleteObject newbullet\obj 'remove the object
		    Delete newbullet 'remove the whole bullet
			kill_this_bullet = 0 ' back To Default value
		EndIf
    Next newbullet

		' And now update the ai And stuff
		For newenemy.ENEMY = Each ENEMY 'Loop through all the bullets
				TurnObject newenemy\obj,Rnd(-3,3) 'some great AI
				MoveObject newenemy\obj, Rnd(-1,2)
				
				'If enemy leaves the boundaries
				If ObjectX(newenemy\obj)<-180 Or ObjectX(newenemy\obj)>180 Or ObjectY(newenemy\obj)<-130 Or ObjectY(newenemy\obj)>130 Then
					MoveObject newenemy\obj,-3 'move it back
					TurnObject newenemy\obj,180 'rotate it To the opposite direction
				EndIf
				
				If newenemy\health < 0 Then kill_this_enemy = 1 'If health goes below zero -> kill
				If kill_this_enemy = 1 Then 'If the enemy is marked To die, kill it now :(
					DeleteObject newenemy\obj
					Delete newenemy
					kill_this_enemy = 0
				EndIf
			Next newenemy

    'this before screen graphics (box)
    DrawGame

    'draw the game boundaries
    Color cbOrange
    Box 20,20,360,260,OFF    
    
    DrawScreen

Until EscapeKey()
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