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CrazyPong
Posted: Sun Sep 14, 2008 12:47 am
by peter
Hi there,
try my fun game !
Movement:
Left player = (W, S) Keys
Right player = (UP, DOWN) Keys
Best wishes,
Peter
Re: CrazyPong
Posted: Wed Sep 24, 2008 9:15 pm
by axu
Yeah I really enjoy your games!! I'm a BIG FAN!!
It's fun that your games have a same style so everybody who has somewhere played your games they know it's yours(at least I do).
Re: CrazyPong
Posted: Sun Sep 28, 2008 6:50 pm
by Sami The Great
I tried your game and have to say that I love it
There came a feeling that I would play some old nintendo game. Did you make those graphics your own? This is one of the best games out there (I mean CoolBasic forums). Is it feature or bug that ball sometimes changes its direction when it crosses the middle line?
Re: CrazyPong
Posted: Sun Sep 28, 2008 11:08 pm
by peter
Hello Sami,
1. i make the graphics myself.
2. that is no bug, should be so.
thank you for your comment.
Peter
Re: CrazyPong
Posted: Sat Nov 22, 2008 11:26 pm
by Ozcar
Okay, this is a bit old thread, but I decided to try your game and I have to say, it's good. It's simple, but works just fine. I'm always going the wrong way when the ball changes direction, so it's delightfully annoying to play :D. I'd just like to ask, why do you make those "paddles" out of 6 separate pieces? I guess you check on which the ball lands and act accordingly, but it's just not the way I would've done it (your's is by no means worse, just takes up a bit more work).
How I would've done it (first checking if the two things collide in the first place, of course =) )
Code: Select all
If ObjectY(ball) > ObjectY(paddle) + 5 Then // if the ball is over 5 pixels higher than the middle of the paddle
do_something()
ElseIf ObjectY(ball) < ObjectY(paddle) - 5 Then // but if the ball is over 5 pixels lower than the paddle
do_something_else()
EndIf
Just a friendly tip if you hadn't though about it.
Re: CrazyPong
Posted: Tue Dec 16, 2008 9:07 pm
by peter
Hi, Ozcar
For the programming of this game i can no pixel inquiry taking.
The algorithm is a little bit crazy here.
Hence I took three parts for the paddles.
Nevertheless, thank you for your advice.
Re: CrazyPong
Posted: Thu Jun 18, 2009 10:13 pm
by elmo123
This game is graphically and technically well done!
And it's more challenging and interesting than the classic Pong game.
The ball seems to curve randomly, maybe that's why this game is called CrazyPong. Great work, man!
Re: CrazyPong
Posted: Thu Jun 18, 2009 10:45 pm
by peter
Hi elmo123,
thanks for the flowers!
i'm pleased that to hear.
Peter
Re: CrazyPong
Posted: Sun Jul 27, 2014 6:35 pm
by peter
peter wrote:Hi, Ozcar
Pixel collision was not possible.
The algorithm is a little bit crazy here.
Hence I took three parts for the paddles.
Nevertheless, thank you for your advice.