Search found 9 matches

by nacko
Tue Oct 13, 2009 5:53 pm
Forum: General discussion
Topic: Why have a finnish AND english board?
Replies: 4
Views: 11708

Why have a finnish AND english board?

This have bugged me ever since I joined: why is the forums divided into English and Finnish boards instead of just english? the english board is almost empty compared to the finnish one. If there was only an english board, a lot of more people would be able to share their thoughts in a greater scale...
by nacko
Tue Oct 13, 2009 12:45 am
Forum: Problems
Topic: Memory Access Violation
Replies: 17
Views: 21683

Re: Memory Access Violation

It's hard to organize and I think it's impossible to say if for example integer value 5 has any object enclosed with it. I'm not really sure what you mean, can you eloborate a little please? :) Why would it be impossible to tell if an integer has any enclosed object? Isn't the naming the same as wh...
by nacko
Mon Oct 12, 2009 11:55 pm
Forum: Problems
Topic: Memory Access Violation
Replies: 17
Views: 21683

Re: Memory Access Violation

Well, I was wrong in my previous post. Of course you can handle the objects like the way you showed. In a very small game I assume it wouldn't be a problem. But only if you don't need to delete the objects. When it comes to the point where you need to delete one object, say object that has ID 5, yo...
by nacko
Mon Oct 12, 2009 10:36 pm
Forum: Problems
Topic: Memory Access Violation
Replies: 17
Views: 21683

Re: Memory Access Violation

Is that method really that much of a problem? The only thing it does is giving the objects one ID-number each. 10 objects, with the IDs of 1,2,3....10. It's the same thing as naming them manually just that it automatically give the objects a name(ID) in a specific order. For object_nr = 1 to 2 objec...
by nacko
Mon Oct 12, 2009 7:26 pm
Forum: Problems
Topic: Memory Access Violation
Replies: 17
Views: 21683

Re: Memory Access Violation

Yes, you can create multiple objects that way - but after that you can only control one of them (the latest). which is not entirely true, you can control each object without the suggested array in your post. The objects have been assigned a number (object_nr) which I use to control the objects. But...
by nacko
Mon Oct 12, 2009 6:40 pm
Forum: Problems
Topic: Memory Access Violation
Replies: 17
Views: 21683

Re: Memory Access Violation

Thanks for the share of information, very much appreciated and will come in handy in the future, no doubt. ^^ I was wondering, can you assign object name with a variable? Like the code below: for object_nr = 1 to 10 object_nr = loadobject("bitmap.bmp") positionobject object_nr, rnd(0,100),...
by nacko
Mon Oct 12, 2009 4:54 pm
Forum: Problems
Topic: Memory Access Violation
Replies: 17
Views: 21683

Re: Memory Access Violation

Oh, ok. I never knew the Objects where variables. Thanks for the enlightenment! :)
by nacko
Mon Oct 12, 2009 4:01 pm
Forum: Problems
Topic: Memory Access Violation
Replies: 17
Views: 21683

Memory Access Violation

Hi, I'm currently writing a game in CoolBasic, I have stumpled upon an error: Whenever I try to compile my program, it shouts with an error: "Memory Access Violation". But the strange thing is, the error only appear when I try to play an object created within a function. If I place the con...
by nacko
Thu Aug 21, 2008 10:24 pm
Forum: Problems
Topic: Command reference?
Replies: 1
Views: 3702

Command reference?

Is there no command reference? I find it hard to program with no proper list of command. Or am I just missing some part in the untranslated manual? :P