CrazyPong

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peter
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Posts: 123
Joined: Mon Oct 22, 2007 2:31 pm

CrazyPong

Post by peter »

Hi there,

try my fun game !

Movement:
Left player = (W, S) Keys
Right player = (UP, DOWN) Keys

Best wishes,
Peter
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CrazyPong.rar
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axu
Devoted Member
Posts: 854
Joined: Tue Sep 18, 2007 6:50 pm

Re: CrazyPong

Post by axu »

Yeah I really enjoy your games!! I'm a BIG FAN!!
It's fun that your games have a same style so everybody who has somewhere played your games they know it's yours(at least I do).
Jos tämä viesti on kirjoitettu alle 5 min. sitten, päivitä sivu. Se on saattanut jo muuttua :roll:
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Sami The Great
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Re: CrazyPong

Post by Sami The Great »

I tried your game and have to say that I love it :) There came a feeling that I would play some old nintendo game. Did you make those graphics your own? This is one of the best games out there (I mean CoolBasic forums). Is it feature or bug that ball sometimes changes its direction when it crosses the middle line?
http://www.rockodilegames.com
CoolBasickin käyttäjä vuodesta 2004.
peter
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Posts: 123
Joined: Mon Oct 22, 2007 2:31 pm

Re: CrazyPong

Post by peter »

Hello Sami,

1. i make the graphics myself.
2. that is no bug, should be so.

thank you for your comment.
Peter
Ozcar
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Posts: 439
Joined: Mon Aug 27, 2007 8:43 pm
Location: Helsinki

Re: CrazyPong

Post by Ozcar »

Okay, this is a bit old thread, but I decided to try your game and I have to say, it's good. It's simple, but works just fine. I'm always going the wrong way when the ball changes direction, so it's delightfully annoying to play :D. I'd just like to ask, why do you make those "paddles" out of 6 separate pieces? I guess you check on which the ball lands and act accordingly, but it's just not the way I would've done it (your's is by no means worse, just takes up a bit more work).

How I would've done it (first checking if the two things collide in the first place, of course =) )

Code: Select all

If ObjectY(ball) > ObjectY(paddle) + 5 Then // if the ball is over 5 pixels higher than the middle of the paddle
 do_something()
ElseIf ObjectY(ball) < ObjectY(paddle) - 5 Then // but if the ball is over 5 pixels lower than the paddle
 do_something_else()
EndIf
 
Just a friendly tip if you hadn't though about it.
Ratkaisit juuri universaaliongelman! Hienoa, ota keksi.

Filosofia on ajattelun taidetta, mutta sen maalari elää juoden apurahojaan masennukseensa.
peter
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Posts: 123
Joined: Mon Oct 22, 2007 2:31 pm

Re: CrazyPong

Post by peter »

Hi, Ozcar

For the programming of this game i can no pixel inquiry taking.
The algorithm is a little bit crazy here.
Hence I took three parts for the paddles.

Nevertheless, thank you for your advice.
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elmo123
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Posts: 153
Joined: Sun Sep 09, 2007 4:19 pm

Re: CrazyPong

Post by elmo123 »

This game is graphically and technically well done! :) And it's more challenging and interesting than the classic Pong game.
The ball seems to curve randomly, maybe that's why this game is called CrazyPong. Great work, man! :D
Kiinnostuin pelien tekemisestä ennen 1. luokkaa.
Sitten 3. luokalla tuli CB. Ja siitä se alkoi.

Blender! TF2! CB! Game Maker! Nokia-mollaus! Kitaransoitto! Breakdance! MadTracker! Minecraft!
peter
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Posts: 123
Joined: Mon Oct 22, 2007 2:31 pm

Re: CrazyPong

Post by peter »

Hi elmo123,

thanks for the flowers!
i'm pleased that to hear.

Peter
peter
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Posts: 123
Joined: Mon Oct 22, 2007 2:31 pm

Re: CrazyPong

Post by peter »

peter wrote:Hi, Ozcar

Pixel collision was not possible.
The algorithm is a little bit crazy here.
Hence I took three parts for the paddles.

Nevertheless, thank you for your advice.
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