How close are we to seeing a beta

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mclout99
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How close are we to seeing a beta

Post by mclout99 » Tue Feb 22, 2011 10:20 pm

This is going way to slow. When do we see a beta?

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esa94
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Re: How close are we to seeing a beta

Post by esa94 » Tue Feb 22, 2011 10:25 pm

mclout99 wrote:This is going way to slow. When do we see a beta?
When it's done.
EDIT:

In fact, I think we won't be seeing a beta, just the actual release.

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Zero
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Re: How close are we to seeing a beta

Post by Zero » Wed Feb 23, 2011 9:15 am

What esa94 said.

We (the Team members) are doing this on our freetime after work or school.
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peter
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Re: How close are we to seeing a beta

Post by peter » Wed Feb 23, 2011 2:30 pm

Hi Zero and each of the team programmer who are working on this project,

some of us are very impatiently, exculpation for it!
We appreciate all the effort at this work.
We know that this is very hard work, and not so easy to do.
Time is valuably for each of us, that should one never forget!
You donate this for us and that is very bounteously by you.

Therefore I will say to all programmer of this project, THANK YOU! :D

Peter

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Re: How close are we to seeing a beta

Post by mclout99 » Sat Mar 05, 2011 10:19 pm

The thig is that the last developer's blog as he says are not even related to the project. I just seems there is no focus to some of us even though it is at your spare time. We all just want to see some practical progress. And yes thank you for all the work. We await your sucsess on this project.

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Zero
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Re: How close are we to seeing a beta

Post by Zero » Mon Mar 07, 2011 9:22 am

Hi, and sorry about the late response. I spent the weekend travelling.

I can assure you, I'm focusing on the project every week, and almost every day as well ;) Delays tend to happen, and we did indeed do a complete platform change a few months ago (effectively causing us to re-write everything).

It's just that I like to blog about things whenever some big feature gets finished. Speaking of which, such milestone looms ahead as Compiler Pass#1 is almost done (and that means it's well over halfway). Things will get more interesting for the audience when we can start with the Execution System, which allows us to execute code upon the game engine.

Stay tuned.
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axu
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Re: How close are we to seeing a beta

Post by axu » Mon Mar 07, 2011 10:40 am

Zero wrote:It's just that I like to blog about things whenever some big feature gets finished.
We (or I) would like to read about the smaller things too!

It's nice to hear the project is so far "already" :roll:
Jos tämä viesti on kirjoitettu alle 5 min. sitten, päivitä sivu. Se on saattanut jo muuttua :roll:
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Koodiapina
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Re: How close are we to seeing a beta

Post by Koodiapina » Mon Mar 07, 2011 5:21 pm

Zero wrote:we did indeed do a complete platform change a few months ago (effectively causing us to re-write everything).
That's funny.

Every time my projects are about to freeze I'm seriously thinking about starting them all over again. That's because I suddenly began to want to do something else than continue my current project, but still by convincing myself that I don't lack motivation and that the project will be finished someday. But it's just like drinking sea water: the thirst always returns.

Not implying that you had this problem though.
Olen liian älykäs ollakseni väärässä. Jos olet kanssani eri mieltä, suosittelen sinua pohtimaan omaa elämänkatsomustasi ja sen perusteita.

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temu92
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Re: How close are we to seeing a beta

Post by temu92 » Mon Mar 07, 2011 5:30 pm

Grandi wrote:Not implying that you had this problem though.
From what I gather the problem was bugs included in PureBasic which made developing a pain in the arse.

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Zero
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Re: How close are we to seeing a beta

Post by Zero » Tue Mar 08, 2011 9:31 am

temu92 wrote:
Grandi wrote:Not implying that you had this problem though.
From what I gather the problem was bugs included in PureBasic which made developing a pain in the arse.
It was about integrating libraries such as Chipmunk physics, to the engine where we had some compatibility issues with the generated ASM output between the two platforms (in terms of extensions and registers used etc). Those problems didn't emerge at first, but rather occurred after Chipmunk upgraded. The engine developers encountered some very mystic, and rather irritating side-effects that proved difficult to solve and was becoming a stress. We could've overcome the problem by compiling against basic x86 without extensions, but if we did we would've lost performance. Or we could've just sticked with the old version. That sucked back then, but we're OK now. The compiler platform also changed so that we can now create more powerful data structures, which makes developing more enjoyable to some extent.
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